Class FunctionCallManager
Manages and executes registered functions that can be called by AI agents.
- Caches MethodInfo and Delegate for performance
- JSON binding for arguments and return values
- Supports CancellationToken
- Supports void/UniTask/UniTaskT return types
Inheritance
Object
Component
Behaviour
MonoBehaviour
FunctionCallManager
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.transformHandle
Component.gameObject
Component.tag
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Glitch9.AIDevKit.Agents
Assembly: Glitch9.AIDevKit.Agent.dll
Syntax
[AddComponentMenu("AI DevKit/AI Agents/Function Call Manager", 20)]
public class FunctionCallManager : ToolCallManagerBase<FunctionCall, FunctionOutput>, IFunctionExecutor, IToolCallExecutor<FunctionCall, FunctionOutput>, IToolProvider
Properties
| Edit this page View SourceFunctions
Declaration
public List<FunctionDescriptor> Functions { get; }
Property Value
| Type | Description |
|---|---|
| List<FunctionDescriptor> |
IsEmpty
Declaration
public bool IsEmpty { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Methods
| Edit this page View SourceCanExecute(string)
Declaration
public bool CanExecute(string methodName)
Parameters
| Type | Name | Description |
|---|---|---|
| string | methodName |
Returns
| Type | Description |
|---|---|
| bool |
CreateErrorOutput(FunctionCall, Exception)
Declaration
protected override FunctionOutput CreateErrorOutput(FunctionCall call, Exception ex)
Parameters
| Type | Name | Description |
|---|---|---|
| FunctionCall | call | |
| Exception | ex |
Returns
| Type | Description |
|---|---|
| FunctionOutput |
Overrides
| Edit this page View SourceExecuteAsyncInternal(FunctionCall, CancellationToken)
Declaration
protected override UniTask<FunctionOutput> ExecuteAsyncInternal(FunctionCall functionCall, CancellationToken ct)
Parameters
| Type | Name | Description |
|---|---|---|
| FunctionCall | functionCall | |
| CancellationToken | ct |
Returns
| Type | Description |
|---|---|
| UniTask<FunctionOutput> |
Overrides
| Edit this page View SourceGetTools()
Declaration
public List<Tool> GetTools()
Returns
| Type | Description |
|---|---|
| List<Tool> |