Class TextToSpeechPlayer
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.transformHandle
Component.gameObject
Component.tag
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Glitch9.AIDevKit.Generators
Assembly: Glitch9.AIDevKit.Agent.dll
Syntax
[AddComponentMenu("AI DevKit/AI Generators/Text-to-Speech Player", 6)]
public class TextToSpeechPlayer : StreamingAudioSource, IStreamingAudioListener, ITextToSpeechPlayer, IDisposable
Methods
| Edit this page View SourceDispose()
Stops any in-progress streaming playback and resets internal state. Called by the Agent when a new turn begins or the component is torn down.
Declaration
public void Dispose()
PlayCompletedAudio(AudioClip, float)
Plays a fully-generated UnityEngine.AudioClip returned by the non-streaming TTS API.
Uses an isolated child AudioSource to prevent OnAudioFilterRead from
interfering with clip playback.
Declaration
public void PlayCompletedAudio(AudioClip audioClip, float volume = 1)
Parameters
| Type | Name | Description |
|---|---|---|
| AudioClip | audioClip | |
| float | volume |
PlayDelta(Delta<IAudioChunk>, float)
Receives a streaming audio delta from the TTS service and feeds it into the ring buffer for real-time playback. Starts streaming on the first non-null delta received.
Declaration
public void PlayDelta(Delta<IAudioChunk> delta, float volume = 1)
Parameters
| Type | Name | Description |
|---|---|---|
| Delta<IAudioChunk> | delta | |
| float | volume |