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    Class TextToSpeechPlayer

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    StreamingAudioSource
    TextToSpeechPlayer
    Implements
    IStreamingAudioListener
    ITextToSpeechPlayer
    IDisposable
    Inherited Members
    StreamingAudioSource.Volume
    StreamingAudioSource.Pitch
    StreamingAudioSource.SampleRate
    StreamingAudioSource.Channels
    StreamingAudioSource.audioSource
    StreamingAudioSource.onStreamingStarted
    StreamingAudioSource.onStreamingStopped
    StreamingAudioSource.onRmsReceived
    StreamingAudioSource.SetVolume(float)
    StreamingAudioSource.StopImmediately()
    StreamingAudioSource.StartStreamingAudio()
    StreamingAudioSource.CompleteStreamingAudio()
    StreamingAudioSource.FadeTo(float, float)
    StreamingAudioSource.PlayAudioBuffer(IAudioBuffer)
    StreamingAudioSource.PushAudioBuffer(IAudioBuffer)
    StreamingAudioSource.OnCompleteContent()
    StreamingAudioSource.Interrupt(Exception)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.transformHandle
    Component.gameObject
    Component.tag
    Object.GetEntityId()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Glitch9.AIDevKit.Generators
    Assembly: Glitch9.AIDevKit.Agent.dll
    Syntax
    [AddComponentMenu("AI DevKit/AI Generators/Text-to-Speech Player", 6)]
    public class TextToSpeechPlayer : StreamingAudioSource, IStreamingAudioListener, ITextToSpeechPlayer, IDisposable

    Methods

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    Dispose()

    Stops any in-progress streaming playback and resets internal state. Called by the Agent when a new turn begins or the component is torn down.

    Declaration
    public void Dispose()
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    PlayCompletedAudio(AudioClip, float)

    Plays a fully-generated UnityEngine.AudioClip returned by the non-streaming TTS API. Uses an isolated child AudioSource to prevent OnAudioFilterRead from interfering with clip playback.

    Declaration
    public void PlayCompletedAudio(AudioClip audioClip, float volume = 1)
    Parameters
    Type Name Description
    AudioClip audioClip
    float volume
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    PlayDelta(Delta<IAudioChunk>, float)

    Receives a streaming audio delta from the TTS service and feeds it into the ring buffer for real-time playback. Starts streaming on the first non-null delta received.

    Declaration
    public void PlayDelta(Delta<IAudioChunk> delta, float volume = 1)
    Parameters
    Type Name Description
    Delta<IAudioChunk> delta
    float volume

    Implements

    IStreamingAudioListener
    ITextToSpeechPlayer
    IDisposable

    Extension Methods

    LocalizationExtensions.SetLocalizedAsset<TComponent, TObject>(TComponent, string, Action<TComponent, TObject>, string, LocalizationOptions<TObject>)
    ArrayExtensions.ToArrayOrEmpty<T>(T)
    ArrayExtensions.ToArrayOrNull<T>(T)
    EventExtensions.ToDelta<T>(T, string, int, string, bool)
    EventExtensions.ToDone<T>(T, string, int, string)
    EventExtensions.ToEvent<T>(T)
    EventExtensions.UpcastDelta<T1, T2>(T1, string, int, string, bool)
    FallbackExtensions.IsOr<TParent, TChild>(TParent, TChild)
    FileExtensions.ToFile<T>(T, string)
    ResponseCastingExtensions.GetResult<T>(T)
    UnityObjectExtensions.Find<T>(T, string)
    UnityObjectExtensions.Find<T, TTarget>(TTarget, T, string)
    UnityObjectExtensions.Find<T, TTarget>(TTarget, T, string, string)
    UnityObjectExtensions.GetChildIndex<T>(T)
    UnityObjectExtensions.GetOrAddComponentInChildren<T, TV>(TV, string)
    SystemExtensions.TryDispose(IDisposable)
    SystemExtensions.GetName(object)
    UnityObjectExtensions.EncodeToBase64(Object)
    UnityObjectExtensions.ToBytes(Object)
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