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    Class OllamaModelSettings

    This class defines a flexible set of parameters that control how text is generated by a language model. These options are entirely optional, but tuning them allows for precise control over randomness, token filtering, sampling behavior, and performance tuning.

    Inheritance
    object
    OllamaModelSettings
    Namespace: Glitch9.AIDevKit.Ollama
    Assembly: .dll
    Syntax
    public class OllamaModelSettings

    Properties

    FrequencyPenalty

    Penalizes tokens that occur frequently across the generated content. Range: -2.0–2.0 (typical: 0–1.0).

    Declaration
    public float? FrequencyPenalty { get; set; }
    Property Value
    Type Description
    float?

    LowVram

    Ollama only. Use VRAM-optimized loading.

    Declaration
    public bool? LowVram { get; set; }
    Property Value
    Type Description
    bool?

    MainGpu

    Ollama only. ID of the main GPU to prioritize.

    Declaration
    public int? MainGpu { get; set; }
    Property Value
    Type Description
    int?

    MinP

    Minimum probability for token filtering (less common). Range: 0.0–1.0

    Declaration
    public float? MinP { get; set; }
    Property Value
    Type Description
    float?

    Mirostat

    Ollama only. Enables Mirostat sampling (0: off, 1 or 2: enabled).

    Declaration
    public int? Mirostat { get; set; }
    Property Value
    Type Description
    int?

    MirostatEta

    Ollama only. Controls learning rate in Mirostat sampling. Typical: 0.1

    Declaration
    public float? MirostatEta { get; set; }
    Property Value
    Type Description
    float?

    MirostatTau

    Ollama only. ontrols surprise level in Mirostat sampling. Typical: 5.0

    Declaration
    public float? MirostatTau { get; set; }
    Property Value
    Type Description
    float?

    NumBatch

    Number of tokens to process in a single batch.

    Declaration
    public int? NumBatch { get; set; }
    Property Value
    Type Description
    int?

    NumCtx

    Ollama only. Number of context tokens (max sequence length).

    Declaration
    public int? NumCtx { get; set; }
    Property Value
    Type Description
    int?

    NumGpu

    Ollama only. Number of GPUs to use.

    Declaration
    public int? NumGpu { get; set; }
    Property Value
    Type Description
    int?

    NumKeep

    Ollama only. Number of initial tokens to keep from context when truncating.

    Declaration
    public int? NumKeep { get; set; }
    Property Value
    Type Description
    int?

    NumPredict

    Ollama only. Maximum number of tokens to predict (like max_tokens).

    Declaration
    public int? NumPredict { get; set; }
    Property Value
    Type Description
    int?

    NumThread

    Ollama only. Number of CPU threads to use for inference. Typical: number of physical CPU cores.

    Declaration
    public int? NumThread { get; set; }
    Property Value
    Type Description
    int?

    Numa

    Ollama only. Enable NUMA-aware optimization.

    Declaration
    public bool? Numa { get; set; }
    Property Value
    Type Description
    bool?

    PenalizeNewline

    Ollama only. Whether to apply penalties to newline tokens.

    Declaration
    public bool? PenalizeNewline { get; set; }
    Property Value
    Type Description
    bool?

    PresencePenalty

    Penalizes tokens already present in the generated content. Range: -2.0–2.0 (typical: 0–1.0).

    Declaration
    public float? PresencePenalty { get; set; }
    Property Value
    Type Description
    float?

    RepeatLastN

    Ollama only. Number of previous tokens to consider for repetition penalty. Typical: 64–256

    Declaration
    public int? RepeatLastN { get; set; }
    Property Value
    Type Description
    int?

    RepeatPenalty

    Penalizes repetition of recent tokens. Range: 0.0–2.0 (typical: 1.1).

    Declaration
    public float? RepeatPenalty { get; set; }
    Property Value
    Type Description
    float?

    Seed

    Random seed for reproducibility. Set to the same value for deterministic output.

    Declaration
    public uint? Seed { get; set; }
    Property Value
    Type Description
    uint?

    Stop

    List of strings that, if generated, will stop further generation.

    Declaration
    public List<string> Stop { get; set; }
    Property Value
    Type Description
    List<string>

    Temperature

    Sampling temperature: controls randomness in output. Lower = deterministic, Higher = creative. Range: 0.0–2.0 (typical: 0.7–1.0).

    Declaration
    public float? Temperature { get; set; }
    Property Value
    Type Description
    float?

    TopK

    Top-K sampling: limits the next token selection to the K most probable tokens. Range: 1–100 (typical: 40).

    Declaration
    public int? TopK { get; set; }
    Property Value
    Type Description
    int?

    TopP

    Top-P sampling (nucleus sampling): limits the next token selection to a cumulative probability. Range: 0.0–1.0 (typical: 0.9).

    Declaration
    public float? TopP { get; set; }
    Property Value
    Type Description
    float?

    TypicalP

    Ollama only. Typical sampling, alternative to top_p. Range: 0.0–1.0

    Declaration
    public float? TypicalP { get; set; }
    Property Value
    Type Description
    float?

    UseMlock

    Ollama only. Lock model in RAM.

    Declaration
    public bool? UseMlock { get; set; }
    Property Value
    Type Description
    bool?

    UseMmap

    Ollama only. Use memory-mapped files.

    Declaration
    public bool? UseMmap { get; set; }
    Property Value
    Type Description
    bool?

    VocabOnly

    Ollama only. Only load the vocabulary; do not load full model.

    Declaration
    public bool? VocabOnly { get; set; }
    Property Value
    Type Description
    bool?
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