Class PixelSkeletonRigAsset
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Glitch9.AIDevKit.PixelArt
Assembly: Glitch9.AIDevKit.PixelArt.dll
Syntax
[CreateAssetMenu(fileName = "PixelSkeletonRig", menuName = "AI DevKit PixelArt/Skeleton Rig", order = 2001)]
public sealed class PixelSkeletonRigAsset : ScriptableObject
Properties
| Edit this page View SourceKeypointFrames
Declaration
public SpriteKeypoints[][] KeypointFrames { get; set; }
Property Value
| Type | Description |
|---|---|
| SpriteKeypoints[][] |
Keypoints
Declaration
public SpriteKeypoints[] Keypoints { get; set; }
Property Value
| Type | Description |
|---|---|
| SpriteKeypoints[] |
SourceImage
Declaration
public Texture2D SourceImage { get; set; }
Property Value
| Type | Description |
|---|---|
| Texture2D |