Namespace Glitch9.AIDevKit.PixelLab
Classes
AccountService
AnimateService
AnimateWithSkeletonsRequest
Creates a pixel art animation based on the provided parameters. Called "Animate with skeleton" in the plugin.
Supported image sizes:
- 16x16
- 32x32
- 64x64
- 128x128
- 256x256
Supported features: - Inpainting
- Init image
- Forced palette
AnimateWithTextRequest
Creates a pixel art animation based on text description and parameters.
Supported image sizes:
- 64x64
Supported features: - Text-guided animation generation
- Inpainting
- Init image
- Forced palette
- Multiple frames
BitforgeGenerationRequest
Generates a pixel art image based on the provided parameters. Called "Generate image (style)" in the plugin.
Supported image size:
- Maximum area 200x200
Supported features: - Style image
- Inpainting
- Init image
- Forced palette
- Transparent background
EstimateSkeletonRequest
EstimatedSkeletons
ExPixelLabGenerationRequest
ImageService
InpaintService
MultipleImagesResponse
PixelLab
PixelLabAnimateRequest
PixelLabAnimationOptions
PixelLabAnimationOptionsBase
PixelLabAnimationWithSkeletonsOptions
PixelLabBalanceResponse
PixelLabErrorHandler
PixelLabGenerationOptionsBase
PixelLabGenerationRequest
PixelLabImage
PixelLabInpaintOptions
PixelLabInpaintRequest
PixelLabKeypoints
PixelLabModel
PixelLabOptionsBase
PixelLabPixelArtOptions
PixelLabRequest
PixelLabResponse
PixelLabRotateRequest
PixelLabRotationOptions
PixelLabSettings
PixelLabSprite
Represents a pixel art image generated by PixelLab. This class provides implicit conversions to Texture2D and Sprite types for easy usage.
PixelLabTileset
PixelLabTilesetOptions
PixelLabTilesetRequest
Creates a complete tileset for game development with seamlessly connecting tiles.
A tileset is a collection of tiles that can be combined to create larger maps and environments.
This endpoint generates a comprehensive tileset with inner, outer, and optional transition areas
that connect seamlessly when placed adjacent to each other.
Features:
- Inner and outer area descriptions for varied terrain
- Optional transition zones between areas
- Configurable tile sizes (8x8 to 32x32 pixels)
- Seamless tile connections for map creation
- Style control via outline, shading, and detail parameters
- Reference images for style guidance
- Color palette control
Common use cases:
- Game world tilesets (grass/dirt, water/sand, forest/clearing)
- Dungeon tilesets (floor/wall combinations)
- Terrain tilesets for top-down or isometric games
Maximum tileset size: 400x400 pixels
Individual tile size range: 8x8 to 32x32 pixels
PixelLabTypesSizeExtensions
PixelLabUsage
PixfluxGenerationRequest
Creates a pixel art image based on the provided parameters. Called "Create image (new)" in the plugin.
Supported image size:
- Minimum area 32x32 and maximum area 400x400
Supported features: - Init image
- Forced palette
- Transparent background