Class ProjectContext
Inheritance
Object
ScriptableObject
ProjectContext
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Glitch9.AIDevKit
Assembly: Glitch9.AIDevKit.dll
Syntax
[AssetPath("Resources/AIDevKit/", AssetPathAttribute.Location.ResourcesFolder)]
public sealed class ProjectContext : ScriptableRuntimeSingleton<ProjectContext>
Properties
| Edit this page View SourceArtStyle
Declaration
public static StabilityTypes.StylePreset ArtStyle { get; }
Property Value
| Type | Description |
|---|---|
| StabilityTypes.StylePreset |
Description
Declaration
public static string Description { get; }
Property Value
| Type | Description |
|---|---|
| string |
GameGenre
Declaration
public static GameGenre GameGenre { get; }
Property Value
| Type | Description |
|---|---|
| GameGenre |
GameTheme
Declaration
public static GameTheme GameTheme { get; }
Property Value
| Type | Description |
|---|---|
| GameTheme |
GameTypes
Declaration
public static GameType GameTypes { get; }
Property Value
| Type | Description |
|---|---|
| GameType |
Is2D
Declaration
public static bool Is2D { get; }
Property Value
| Type | Description |
|---|---|
| bool |
IsMultiplayer
Declaration
public static bool IsMultiplayer { get; }
Property Value
| Type | Description |
|---|---|
| bool |
IsVR
Declaration
public static bool IsVR { get; }
Property Value
| Type | Description |
|---|---|
| bool |
LanguageTone
Declaration
public static LanguageTone LanguageTone { get; }
Property Value
| Type | Description |
|---|---|
| LanguageTone |