Struct VideoTextureAsset
Assembly: Glitch9.IO.dll
Syntax
public readonly struct VideoTextureAsset : IVideoAsset, IUnityObjectSource
Constructors
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VideoTextureAsset(VideoTexture, string)
Declaration
public VideoTextureAsset(VideoTexture value, string path)
Parameters
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VideoTextureAsset(string, int, int, int, RenderTextureFormat, int)
Declaration
public VideoTextureAsset(string path, int width = 512, int height = 512, int depth = 0, RenderTextureFormat fmt = RenderTextureFormat.ARGB32, int aa = 1)
Parameters
| Type |
Name |
Description |
| string |
path |
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| int |
width |
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| int |
height |
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| int |
depth |
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| RenderTextureFormat |
fmt |
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| int |
aa |
|
Properties
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Height
Declaration
public float Height { get; }
Property Value
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Path
Declaration
public string Path { get; }
Property Value
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Value
Declaration
public VideoTexture Value { get; }
Property Value
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Width
Declaration
public float Width { get; }
Property Value
Implements
Extension Methods