Class FrequencyPenalty
Positive values penalize new tokens based on their existing frequency in the text so far,
decreasing the model's likelihood to repeat the same line verbatim.
Inheritance
FrequencyPenalty
Assembly: Glitch9.AIDevKit.dll
Syntax
[Serializable]
[JsonConverter(typeof(NullableRangedFloatConverter<FrequencyPenalty>))]
public class FrequencyPenalty : NullableRangedFloat<FrequencyPenalty>, INullable, IEquatable<FrequencyPenalty>, IComparable<FrequencyPenalty>
Constructors
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FrequencyPenalty()
Declaration
public FrequencyPenalty()
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FrequencyPenalty(float)
Declaration
public FrequencyPenalty(float value)
Parameters
| Type |
Name |
Description |
| float |
value |
|
Properties
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Default
Declaration
public override float Default { get; }
Property Value
Overrides
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Max
Declaration
public override float Max { get; }
Property Value
Overrides
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Min
Declaration
public override float Min { get; }
Property Value
Overrides
Operators
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implicit operator float?(FrequencyPenalty)
Declaration
public static implicit operator float?(FrequencyPenalty p)
Parameters
Returns
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implicit operator FrequencyPenalty(float)
Declaration
public static implicit operator FrequencyPenalty(float v)
Parameters
| Type |
Name |
Description |
| float |
v |
|
Returns
Implements
Extension Methods