Class PresencePenalty
Defaults to 0
Number between -2.0 and 2.0.
Positive values penalize new tokens based on whether they appear in the text so far,
increasing the model's likelihood to talk about new topics.
Inheritance
PresencePenalty
Assembly: Glitch9.AIDevKit.dll
Syntax
[Serializable]
[JsonConverter(typeof(NullableRangedFloatConverter<PresencePenalty>))]
public class PresencePenalty : NullableRangedFloat<PresencePenalty>, INullable, IEquatable<PresencePenalty>, IComparable<PresencePenalty>
Constructors
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PresencePenalty()
Declaration
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PresencePenalty(float)
Declaration
public PresencePenalty(float value)
Parameters
| Type |
Name |
Description |
| float |
value |
|
Properties
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Default
Declaration
public override float Default { get; }
Property Value
Overrides
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Max
Declaration
public override float Max { get; }
Property Value
Overrides
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Min
Declaration
public override float Min { get; }
Property Value
Overrides
Operators
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implicit operator float?(PresencePenalty)
Declaration
public static implicit operator float?(PresencePenalty p)
Parameters
Returns
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implicit operator PresencePenalty(float)
Declaration
public static implicit operator PresencePenalty(float v)
Parameters
| Type |
Name |
Description |
| float |
v |
|
Returns
Implements
Extension Methods