Struct FilePath
Assembly: Glitch9.dll
Syntax
public readonly struct FilePath : IEquatable<FilePath>, IEmptiable
Constructors
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FilePath(string, string)
Declaration
public FilePath(string directory, string fileName)
Parameters
Properties
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Directory
Declaration
public string Directory { get; }
Property Value
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FileName
Declaration
public string FileName { get; }
Property Value
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IsEmpty
Gets whether this object is empty.
Declaration
public bool IsEmpty { get; }
Property Value
Methods
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Equals(FilePath)
Declaration
public bool Equals(FilePath other)
Parameters
Returns
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Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
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Returns
Overrides
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FromFullPath(string)
Declaration
public static FilePath FromFullPath(string fullPath)
Parameters
| Type |
Name |
Description |
| string |
fullPath |
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Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
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ToString()
Declaration
public override string ToString()
Returns
Overrides
Operators
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implicit operator string(FilePath)
Declaration
public static implicit operator string(FilePath filePath)
Parameters
Returns
Implements
Extension Methods