Enum ImageType
Represents how the image data will transfer to the native side.
This is used to determine how the image data should be handled when sending it to the native player.
- Base64: The image data is encoded as a Base64 string.
- StreamingAssets: The image is loaded from the StreamingAssets folder.
- PersistentDataPath: The image is loaded from the PersistentDataPath folder.
Namespace: Glitch9.NativeMediaPlayer
Assembly: .dll
Syntax
public enum ImageType
Fields
Name | Description |
---|---|
Base64 | The image data is encoded as a Base64 string. |
PersistentDataPath | The image will be copied to the PersistentDataPath folder, and the path will be sent to the native player. |
StreamingAssets | The image will be copied to the StreamingAssets folder, and the path will be sent to the native player. |