Native Media Player
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    Namespace Glitch9.NativeMediaPlayer

    Classes

    Artwork

    Represents the artwork for a media item.
    This class can be used to store the artwork as a Sprite, and it can also handle the conversion to and from Base64 strings for serialization.
    It supports different image types to determine how the image data should be handled when sending it to the native player.

    MediaControlEventsReceiver

    MediaItem

    MediaItemAsset

    MediaMetadata

    MediaPlayer

    MediaPlayerExtensions

    MediaUri

    NativeMediaPlayer

    PlaybackStateEventsReceiver

    Playlist

    PlaylistAsset

    Enums

    ImageType

    Represents how the image data will transfer to the native side.
    This is used to determine how the image data should be handled when sending it to the native player.

    • Base64: The image data is encoded as a Base64 string.
    • StreamingAssets: The image is loaded from the StreamingAssets folder.
    • PersistentDataPath: The image is loaded from the PersistentDataPath folder.

    PlaybackState

    Android ExoPlayer-Style Playback State

    RepeatMode

    UriType

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