Namespace Glitch9.NativeMediaPlayer
Classes
Artwork
Represents the artwork for a media item.
This class can be used to store the artwork as a Sprite, and it can also handle the conversion to and from Base64 strings for serialization.
It supports different image types to determine how the image data should be handled when sending it to the native player.
MediaControlEventsReceiver
MediaItem
MediaItemAsset
MediaMetadata
MediaPlayer
MediaPlayerExtensions
MediaUri
NativeMediaPlayer
PlaybackStateEventsReceiver
Playlist
PlaylistAsset
Enums
ImageType
Represents how the image data will transfer to the native side.
This is used to determine how the image data should be handled when sending it to the native player.
- Base64: The image data is encoded as a Base64 string.
- StreamingAssets: The image is loaded from the StreamingAssets folder.
- PersistentDataPath: The image is loaded from the PersistentDataPath folder.
PlaybackState
Android ExoPlayer-Style Playback State